October 24, 2012

Fins & Flippers XBox

Fins & Flippers for XBox 360 is complete! We aren't releasing the game on xbox quite yet but everything is done. We also submitted the game into the Independent Game Festival 2013!

October 16, 2012

Fins & Flippers Xbox Nearing Completion

We're almost done!


October 2, 2012

Fins & Flippers Art

Here's an awesome Fins & Flipper's painting by the great Vinh!



Click here for the full size image.

September 8, 2012

Comrades Milestone 3, Milestone 3.5, and Update

Comrades Milestone the Third

I reached milestone 3 for Comrades a very long time ago now (it's been over a month since my last update!) The third milestone mainly consisted of the world generation. Here's what was included in the third milestone for the game:

-4 zone types
-2 enemy types for each zone
-random spreading of each zone throughout world
-unique tileset for each zone
-barriers and blockades between areas
-treasure boxes and items generating in the world
-basic weapons and items



 Comrades Milestone the Third Point Fifth

I have not yet completed the forth milestone, but I'm about half way there. I haven't made that much progress lately thanks to a few new things that popped up (more below). Here is what I managed to complete so far with the 4th milestone:

-Dungeon generation
-Gates between dungeon worlds and the overworlds
-3 basic soldier enemies: solider, soldier attack dog, soldier robot
-Dungeon paths created from start to end
-Rescue prisoner at end


  

Update

I'm putting the Comrades project on hold because of a couple of projects I need to finish first. The main project we need to finish within the next month is the xbox version of Fins & Flippers for entry into the Independent Game Festival. It is mostly complete but we want to add in some polish and a little bit of variation in gameplay.

I've also been working on some new, and updated versions of my game engine. I'm working on a new version of my C++ engine (using openGL and SDL) that will hopefully be a lot better written and easier to use. I'm also making this version of the engine much more portable to other platforms.

-Curt

July 23, 2012

Comrades Milestone 2

I hit the second milestone on Comrades a couple of days ago. Things are going smoothly. The second milestone was mostly item based stuff:

-equipping items
-using items/weapons
-enemies dropping items
-treasure boxes
-attack rolls for weapons
-inventory menu
-picking up and dropping items
-animations for movement between tiles

Screen shot of the inventory menu:


Next up is adding in more detailed world generation.

-Curt

 
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