Showing posts with label Fins and Flippers. Show all posts
Showing posts with label Fins and Flippers. Show all posts

October 24, 2012

Fins & Flippers XBox

Fins & Flippers for XBox 360 is complete! We aren't releasing the game on xbox quite yet but everything is done. We also submitted the game into the Independent Game Festival 2013!

October 16, 2012

Fins & Flippers Xbox Nearing Completion

We're almost done!


October 2, 2012

Fins & Flippers Art

Here's an awesome Fins & Flipper's painting by the great Vinh!



Click here for the full size image.

May 1, 2012

Fins & Flippers Gameplay Video

I finally uploaded a recording of a Fins & Flippers game. Since I have a bunch of usb controllers now, I made the game accessible to 6 players in 3vs3 mode. Check it out:




This is probably one of the few times in human history that 6 people were playing 1 game with 6 controllers on 1 screen at the same time.

The awesome music belongs to Buskerdroid.

Curt

April 18, 2012

SharkArm at Arts Crawl 2012




A couple of weeks ago was Arts Crawl at Penn State. It's an annual event that the arts department puts on to show off all of the cool stuff they worked on for the year. This is the 4th year we've had games on display and definitely the best for us. We had Chicken Bandit setup on a Droid X2 mirrored on a PC monitor and Fins & Flippers set up in the middle of the room with couches on each side for the two teams. Fins & Flippers proved to be a great game for party like situations (I've never been invited to a real "party", but I've seen some on TV.) Here is a not-so-good quality video we recorded of people playing the game:


I also did an interview about our games:



The article that goes along with this video can be found here.

Arts Crawl was a great time. It was awesome seeing people play our games and (seemingly) having fun. Thanks to everyone that came out to see us!

Curt

April 5, 2012

Game Title: Fins & Flippers

Fins & Flippers is the title we came up with for our scuba diving game. We have a mostly complete version of the game we've been play testing a lot and showed off at our school's art event, Arts Crawl, which was a major success (more about this next post.)

For now, I just wanted to post a few more pictures since I haven't said too much about this game recently and it's been coming along so quickly.

Sign in screen:



GIF Shark Attack:




Since the game is best played 4 players with controllers, we thought it would be best to make it into an XBox game. So that is where we are planning to take this next. I'm still deciding if I want to release a PC version online at this point.

There's a bigger post coming up with some more content.

March 25, 2012

Scuba Diver Shark Battle!

We started working on a new game about two weeks ago. It's a single screen multiplayer game for 2-4 players where you play as scuba divers using your harpoon to collect fish are bring them back to your boat. You also have to face a number of hungry sharks who also have their hearts (and stomaches) set on getting the fish. You win the game by collecting a set number of fish before your opponents do. You can also win if all of your opponents are devoured by the blood thirsty sharks. And if you don't mind playing dirty you can help speed that along a bit by flinging the sharks at them with your harpoon gun.



We started the game at a secret lounge area at GDC and we didn't really have much of a plan of what we wanted to do with it. The only thing we knew about it when starting is that it was going to be underwater and there were going to be sharks. After adding in the divers and sharks, we thought a harpoon gun would fit the theme nicely and decided to make it work a lot like the ninja rope in liero. We used to play liero a lot as kids and using your ninja rope to fly around the level and pull your opponent always made for some fun games. So we decided to make the harpoon gun is the center of the game. Everything in the game can be latched onto and pulled including fish, sharks, the boats, and the other players.

I've also been trying to keep a closer log of the things I've worked on each day and take more screenshots in order to document the development better. Here are some of the screen shots:


Day 1

Day 2


Day 6

Day 7

Day 8 (today)

The game is getting pretty close to being finished. We will have the first version of the game done by Friday since we are planning to have it set up at an event on campus called Arts Crawl. I'm excited to see people play the game, I'm really happy with how it's turning out.

Finally, the SharkArm Brothers are making a game with sharks!

Curt
 
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